Gábor Balázs, the person who's work and experience you are looking at on this page.
Who am I?

Gábor Balázs

Welcome to my portfolio!
Yes, I would be Gábor Balázs, and I specialize in CGI and Visuals.
Let me give you a brief overview of my journey and experience.

I began my career in traditional art, transitioned into UI/UX design, and eventually found my passion in the digital/3D world, where I thrive on the endless possibilities of creating immersive environments.

As I progressed in my career, I built a strong network and developed a keen interest in production management. My dual expertise in visual artistry and understanding the technical intricacies of software has proven invaluable.

Currently, I am a Games Project Manager at Bragg Group, where I blend my artistic skills with production management. Despite my managerial role, I remain dedicated to creating visually compelling and emotionally resonant works.

Explore my curriculum vitae below to learn more about my professional experience and the projects I’ve worked on.

2024 – Present

GAMES PROJECT MANAGER
Bragg Group
International – Hungary, Remote

Team(s) Coordination
Game Projects’ Lifecycle Management
Pre-Certification Confirmation
Stakeholder Communication

2023 – 2024

PRODUCTION COORDINATOR
Play’n GO
International – Hungary, Remote

Team Coordination
Project Lifecycle Management
Release / Certification Processes
Stakeholder Communication

2019 – 2023

SENIOR 3D ARTIST
Zengo Kft.
Hungary, On-Site / Hybrid

Game / Software Design
Task / People Management
Customer / Advisor Counseling
Communication between departments
In-House 3D Trainer
3D modeler

2018 – 2019

3D ARTIST
Self-employed
Hungary, Remote

Task Management
Customer Counseling
3D modeler
Rigger & Animator
Basic facial tracking experience
Compositor – Rendering Associate

2014 – 2018

UI/UX DESIGNER
Red Steed Studios Kft.
Hungary, On-Site

UI/UX design (mobile applications)
3D modeler

2014 – 2015

UI/UX DESIGNER
Tembusu Terminals Pre Ltd.
International – Hungary, On-Site / Remote

International Networking
UI/UX design (mobile applications, KIOSKs)
3D modeler

Certifications related to Project Management

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Agile with Atlassian Jira
Grade Achieved 100%
Atlassian

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Foundations of Project Management
Grade Achieved 100%
Google

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Project Initiation:
Starting a Successful Project
Grade Achieved 100%
Google

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Project Planning:
Putting it All Together
Grade Achieved 100%
Google

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Project Execution:
Running the Project
Grade Achieved 100%
Google

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Agile Project
Management
Grade Achieved 100%
Google

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Capstone: Applying
Project Management

in the Real World
Grade Achieved 93.59%
Google

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Google Project Management
Specialization Certificate
(6 Courses )
Google

VIRTUAL REALITY

Working on Virtual Realit (VR) projects as a 3D modeler has been an exciting and dynamic experience. In this role, I have had the opportunity to create immersive 3D environments, objects, and characters that transport users into digital realms.

Asset Creation

Interaction Design

Level Building

Performance Optimalisation

360 STEREO-PANORAMIC RENDERING

In this capacity, I have been responsible for crafting immersive environments that offer users a captivating 360-degree visual experience in stereoscopic 3D.
In this role, my key contributions were the environment modelling and level building, paying special attention to scene geometry, scale and detail to maintain realism in Blender and Unreal Engine.

Virtual stereo camera setup

Scene building – for better stereo-perception

3D modeling

Lighting & Compositing

GAME DEVELOPMENT

Designing and modelling 3D characters, objects, and environments that seamlessly integrate into the game world while adhering to performance and gameplay constrains.
It’s a field that’s  continually challenging me to push the boundaries of my artistic and technical skills to create captivating virtual worlds.

Poly modelling

Sculpting

Unwrapping & Texturing

Rigging & Animation

RECONSTRUCTION

Research and clarification with experts on the recorded resources. It has been always advised to visit the actual sites, creating scans/photogrammetry for additional source material.
After gathering data, a standard modelling procedure starts.
There are already objects, castles, ancient roman cemetery reconstructions on my belt.

Data gathering

3D modelling

Texture Mapping / Enchancement

Optimalization

PHOTOGRAMMETRY

Performing on photogrammetry projects has allowed me to bridgethe physical and digital realms, creating highly detailed and lifelike 3D models from real-world subjects.
This role requires meticolous attention to detail and a passion for preserving the authenticity of the captured objects or environments in digital form.

Data Capture

Processing and Reconstruction

Texture Enhancement

Asset Integration

3D SCANNING

3D scanning has been a precise and technically rewarding role for me. I have been utilizing structured infrared light scanning, to capture detailed geometry and surface information. I actually own an overall good performing scanner, a Revopoint RANGE. It is a little fiddley to have the tracking perfected, but it worth the experience.

Data Processing

Texture Mapping

Quality Control

Application Integration / Customization

3D modelling

Icon of Blender - Experience

My beloved Blender. My most important, main tool for creating all my 3D content.
Always new features on the horizon, the neverending learning.
Never let me down, and I will always keep this one on my belt, wherever the life gets me.

PBR workflow (texture baking)
Sculpting
Poly-modelling
Retopology
UV unwrapping
Texturing (procedural, hand painted)

Game Engine(s)

Logo of Unreal Engine

UE is my preferred game engine. It will never cease to amaze me the technological advancement this software is concentrating on the common user’s palm.

PCG | Blueprints | Nanite | Lumen | Level design | Asset test | PBR

Logo of Unity - Experience

Unity. Well, my preferred game engine is actually Unreal Engine, but I had the pleasure to take a couple of strokes in this water also.
I manage to get myself around with this software package also, when it comes to building worlds.

Supporting Softwares

Icon of Adobe Photoshop - Experience
Icon of Adobe Illustrator - Experience
Icon of Adobe Substance Painter- Experience
Icon of Adobe After Effects - Experience

Languages

Hungarian flag

Hungarian
Native Language
…gulyás!

British flag

English
Intermediate
Surpassed

Japanese flag

Japanese
Beginner
Active Learning

German flag

German
Beginner
Former Intermediate